![]() ![]() Prospero arrives at Red Creek Valley, the rural village where that boy-the game’s namesake, Ethan-and his family live, only to find evidence that a series of gruesome murders has taken place in and around the Carter’s abandoned home. ![]() This involves a level of trust that developer The Astronauts doesn’t always earn.Įthan Carter follows the (wonderfully named) Paul Prospero on his search for a young boy who has mysteriously disappeared. On the other, it also arrogantly asks its audience to embrace whatever they’re about to get into on the developer’s terms-to trust that any confusion they might experience due to a lack of overt structure is intended as part of the experience. On one hand, a game so upfront about its desire to emphasize its story over everything else hints at a level of pride in the quality of that story. This is a statement of intent that is as worrying as it is intriguing. The Vanishing of Ethan Carter opens with a line of text telling players that the game they’re about to play is more concerned with providing a “narrative experience” than in holding their hand.
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